Crystal Palace1–1Luton Town
Drawn
Selhurst Park · Referee: S Singh
- 1Half-time goals0
Half-time goals: Crystal Palace 1, Luton Town 0. The score at the break.
- 3.25xG1.09
xG: Crystal Palace 3.25, Luton Town 1.09. Chances created, each weighted by how often a shot like it is scored.
- 3.25Non-penalty xG1.09
Non-penalty xG: Crystal Palace 3.25, Luton Town 1.09. The same with penalties taken out — open-play threat only.
- 21Shots8
Shots: Crystal Palace 21, Luton Town 8. Attempts at goal, on target or not.
- 4On target2
On target: Crystal Palace 4, Luton Town 2. Goals plus saved shots. A shot against the post is not on target.
- 5Big chances1
Big chances: Crystal Palace 5, Luton Town 1. Shots worth 0.3 expected goals or more — the ones that should be scored.
- 8Corners6
Corners: Crystal Palace 8, Luton Town 6. Corners won.
- 5Shots from corners3
Shots from corners: Crystal Palace 5, Luton Town 3. How many of those corners actually produced a shot.
- 5Headed shots4
Headed shots: Crystal Palace 5, Luton Town 4. Attempts with the head, a proxy for how much arrives from crosses.
- 227Passes in their third229
Passes in their third: Crystal Palace 227, Luton Town 229. Passes completed in the opposition’s defensive third. NOT total passes — no source here publishes those.
- 9Deep completions3
Deep completions: Crystal Palace 9, Luton Town 3. Passes completed within 20 yards of goal.
- 20Fouls11
Fouls: Crystal Palace 20, Luton Town 11. Fouls conceded.
- 2Yellow cards3
Yellow cards: Crystal Palace 2, Luton Town 3. Summed from the players.
- 7.4PPDA15.1
PPDA: Crystal Palace 7.4, Luton Town 15.1. Passes the opposition completes per defensive action. A LOW number means pressing high and often; a high one means sitting off.
- 2.65Expected points0.24
Expected points: Crystal Palace 2.65, Luton Town 0.24. Points these chances were worth on average — 3 for a win, 1 for a draw — whatever the scoreline actually said.