Sportsball Stats

Crystal Palace01Liverpool

LIV by 1 goal

Selhurst Park · Referee: S Hooper

2024-25 · Gameweek 7

Crystal PalaceThis matchLiverpool
  • 0Half-time goals1

    Half-time goals: Crystal Palace 0, Liverpool 1. The score at the break.

  • 0.61xG2.07

    xG: Crystal Palace 0.61, Liverpool 2.07. Chances created, each weighted by how often a shot like it is scored.

  • 0.61Non-penalty xG2.07

    Non-penalty xG: Crystal Palace 0.61, Liverpool 2.07. The same with penalties taken out — open-play threat only.

  • 9Shots16

    Shots: Crystal Palace 9, Liverpool 16. Attempts at goal, on target or not.

  • 5On target4

    On target: Crystal Palace 5, Liverpool 4. Goals plus saved shots. A shot against the post is not on target.

  • 0Big chances4

    Big chances: Crystal Palace 0, Liverpool 4. Shots worth 0.3 expected goals or more — the ones that should be scored.

  • 3Corners8

    Corners: Crystal Palace 3, Liverpool 8. Corners won.

  • 1Shots from corners1

    Shots from corners: Crystal Palace 1, Liverpool 1. How many of those corners actually produced a shot.

  • 0Headed shots2

    Headed shots: Crystal Palace 0, Liverpool 2. Attempts with the head, a proxy for how much arrives from crosses.

  • 150Passes in their third383

    Passes in their third: Crystal Palace 150, Liverpool 383. Passes completed in the opposition’s defensive third. NOT total passes — no source here publishes those.

  • 3Deep completions11

    Deep completions: Crystal Palace 3, Liverpool 11. Passes completed within 20 yards of goal.

  • 7Fouls15

    Fouls: Crystal Palace 7, Liverpool 15. Fouls conceded.

  • 4Yellow cards2

    Yellow cards: Crystal Palace 4, Liverpool 2. Summed from the players.

  • 23.9PPDA5.6

    PPDA: Crystal Palace 23.9, Liverpool 5.6. Passes the opposition completes per defensive action. A LOW number means pressing high and often; a high one means sitting off.

  • 0.38Expected points2.45

    Expected points: Crystal Palace 0.38, Liverpool 2.45. Points these chances were worth on average — 3 for a win, 1 for a draw — whatever the scoreline actually said.