Sportsball Stats

Liverpool11Chelsea

Drawn

Anfield · Referee: C Pawson

2025-26 · Gameweek 36

LiverpoolThis matchChelsea
  • 1Half-time goals1

    Half-time goals: Liverpool 1, Chelsea 1. The score at the break.

  • 0.62xG0.60

    xG: Liverpool 0.62, Chelsea 0.60. Chances created, each weighted by how often a shot like it is scored.

  • 0.62Non-penalty xG0.60

    Non-penalty xG: Liverpool 0.62, Chelsea 0.60. The same with penalties taken out — open-play threat only.

  • 8Shots6

    Shots: Liverpool 8, Chelsea 6. Attempts at goal, on target or not.

  • 3On target3

    On target: Liverpool 3, Chelsea 3. Goals plus saved shots. A shot against the post is not on target.

  • 1Big chances1

    Big chances: Liverpool 1, Chelsea 1. Shots worth 0.3 expected goals or more — the ones that should be scored.

  • 5Corners2

    Corners: Liverpool 5, Chelsea 2. Corners won.

  • 2Shots from corners0

    Shots from corners: Liverpool 2, Chelsea 0. How many of those corners actually produced a shot.

  • 1From free kicks1

    From free kicks: Liverpool 1, Chelsea 1. Shots struck directly from a free kick.

  • 2Headed shots0

    Headed shots: Liverpool 2, Chelsea 0. Attempts with the head, a proxy for how much arrives from crosses.

  • 301Passes in their third307

    Passes in their third: Liverpool 301, Chelsea 307. Passes completed in the opposition’s defensive third. NOT total passes — no source here publishes those.

  • 7Deep completions7

    Deep completions: Liverpool 7, Chelsea 7. Passes completed within 20 yards of goal.

  • 17Fouls17

    Fouls: Liverpool 17, Chelsea 17. Fouls conceded.

  • 2Yellow cards4

    Yellow cards: Liverpool 2, Chelsea 4. Summed from the players.

  • 12.3PPDA9.1

    PPDA: Liverpool 12.3, Chelsea 9.1. Passes the opposition completes per defensive action. A LOW number means pressing high and often; a high one means sitting off.

  • 1.30Expected points1.28

    Expected points: Liverpool 1.30, Chelsea 1.28. Points these chances were worth on average — 3 for a win, 1 for a draw — whatever the scoreline actually said.